Decent, but I fail to understand some of the ideas behind the whole progress the player is meant to go through.
First, the weapon selection menu isn't giving us any information on the weapons whatsoever apart from which one you're picking. No idea what the upgrade does, and you can't try them in your "home" either.
Then, the default weapon is far too effective compared to others you can grab throughout the game. The very first two handed weapon I grabbed was in every point except damage worse. It even had a smaller reach and the damage output wasn't much better for a weapon that eats most of your default stamina bar in two swings. The traveler's default sword simply reaches way too far for not only a one-handed weapon but a starter weapon as well.
Also, the fighting is mediocre at best. The idea is basic in theory but the execution has its up and downs.
Starting with the fact that the AI is far too unpredictable. Sometime it will just cower into a corner and let itself get bullied while others it will just dodge every single one of your attacks and combo you to death ! Some of the controls are also seemingly unresponsive and simply lets you get stunlocked with still some stamina to spare.
Finally, probably the most absurd point in my opinion, is the progression system. Most of the time you barely get anything apart from upgrade material, extra XP or the absolute worse : an arena ... Whenever you finally get a weapon or armor, chances are you're not even gonna use it because you already upgraded your previous equipment, or it doesn't even fit your playstyle/fashion to begin with.